The Wayback Machine - https://web.archive.org/web/20240822105458/https://www.geeksforgeeks.org/command-method-python-design-patterns/
Open In App

Command Method – Python Design Patterns

Last Updated : 06 Jun, 2024
Comments
Improve
Suggest changes
Like Article
Like
Save
Share
Report
News Follow

Command Method is Behavioral Design Pattern that encapsulates a request as an object, thereby allowing for the parameterization of clients with different requests and the queuing or logging of requests. Parameterizing other objects with different requests in our analogy means that the button used to turn on the lights can later be used to turn on stereo or maybe open the garage door. It helps in promoting the “invocation of a method on an object” to full object status. Basically, it encapsulates all the information needed to perform an action or trigger an event.

Problem without using Command Method

Imagine you are working on a code editor. Your current task is to add the new buttons in the toolbar of the editor for various different operations. It’s definitely easy to create a single Button Class that can be used for the buttons. As we know that all the buttons used in the editor look similar, so what should we do? Should we create a lot of sub-classes for each place where the button is used?

Problem-without-Command-method

Problem-without-Command-method

Solution Using Command Method

Let’s have a look at the solution for the above-described problem. It’s always a good idea to divide the software into different layers which helps in easy coding as well as debugging. The command pattern suggests that objects shouldn’t send these requests directly. Instead, you should extract all of the request details, such as the object being called, the name of the method and the list of arguments into a separate command class with a single method that triggers this request.

Python3
"""Use built-in abc to implement Abstract classes and methods"""
from abc import ABC, abstractmethod

"""Class Dedicated to Command"""
class Command(ABC):
    
    """constructor method"""
    def __init__(self, receiver):
        self.receiver = receiver
    
    """process method"""
    def process(self):
        pass

"""Class dedicated to Command Implementation"""
class CommandImplementation(Command):
    
    """constructor method"""
    def __init__(self, receiver):
        self.receiver = receiver

    """process method"""
    def process(self):
        self.receiver.perform_action()

"""Class dedicated to Receiver"""
class Receiver:
    
    """perform-action method"""
    def perform_action(self):
        print('Action performed in receiver.')

"""Class dedicated to Invoker"""
class Invoker:
    
    """command method"""
    def command(self, cmd):
        self.cmd = cmd

    """execute method"""
    def execute(self):
        self.cmd.process()

"""main method"""
if __name__ == "__main__":
    
    """create Receiver object"""
    receiver = Receiver()
    cmd = CommandImplementation(receiver)
    invoker = Invoker()
    invoker.command(cmd)
    invoker.execute()

Output

Action performed in receiver.

Class Diagram

Following is the class diagram for the Command method

Class-diagram-Command-Method

Class-diagram-Command-Method

Advantages 

  • Open/Closed Principle: We can introduce the new commands into the application without breaking the existing client’s code.
  • Single Responsibility Principle: It’s really easy to decouple the classes here that invoke operations from other classes.
  • Implementable UNDO/REDO: It’s possible to implement the functionalities of UNDO/REDO with the help of Command method.
  • Encapsulation: It helps in encapsulating all the information needed to perform an action or an event.

Disadvantages

  • Complexity Increases: The complexity of the code increases as we are introducing certain layers between the senders and the receivers.
  • Quantity of classes increases: For each individual command, the quantity of the classes increases.
  • Concrete Command: Every individual command is a ConcreteCommand class that increases the volume of the classes for implementation and maintenance.

Applicability 

  • Implementing Reversible operations: As the Command method provides the functionalities for UNDO/REDO operations, we can possibly reverse the operations.
  • Parameterization: It’s always preferred to use Command method when we have to parameterize the objects with the operations.

Further Read – Command Method in Java
 


Previous Article
Next Article

Similar Reads

Difference Between Architectural Style, Architectural Patterns and Design Patterns
Many software professionals think that architectural styles and patterns are the same. Sadly, some of the software developers don’t understand the difference between architectural patterns and design patterns. In this article, we're going to summarize the differences between them. According to MSDN, architectural styles and patterns are the same th
7 min read
Connectivity and Composition Patterns | Design Patterns for Cloud Native Applications
In cloud-native applications, the architectural design becomes a critical aspect, defining the success of the entire solution. Connectivity and composition patterns are fundamental design principles that dictate how different components within a cloud-native application communicate and collaborate. Let's delve deeper into the significance of these
9 min read
Command Method | JavaScript Design Patterns
The command method is a behavioral design pattern that encapsulates an incoming request into a standalone object. This object contains all the necessary information to perform a request including the method to call and parameters. Important Topics for the Command Method in JavaScript Design Patterns Why do the we use Command Method?Command Method e
6 min read
Command Pattern | C++ Design Patterns
The Command Pattern is a behavioral design pattern that focuses on encapsulating a request as an object, thereby decoupling the sender of the request from the receiver. This pattern allows you to parameterize objects with commands, delay or queue a request's execution, and support undoable operations. It's a fundamental pattern for implementing a w
7 min read
Strategy Method Design Pattern | C++ Design Patterns
Strategy Pattern is a behavioral design pattern that defines a family of interchangeable algorithms and allows them to be used interchangeably within a context. This pattern enables the algorithm to be selected at runtime, providing flexibility and promoting code reusability. Important Topics for the Strategy Method in C++ Design Patterns Example o
4 min read
State Method Design Pattern | C++ Design Patterns
In software design, managing the behavior of an object according to its internal state is a common issue. The state pattern addresses this issue by allowing an object to alter its behavior every time its internal state changes. This pattern encapsulates each state in a separate class, which makes it easier to add new states and modify existing stat
7 min read
Template Method Design Pattern | C++ Design Patterns
Template Method Pattern introduces a template in a superclass that defines the steps of an algorithm. These steps may include both common tasks shared among subclasses and specific tasks that need customization. Subclasses then implement or override these steps to modify the algorithm according to their specific needs. Important Topics for Template
7 min read
Composite Design Pattern | JavaScript Design Patterns
The Composite Design pattern is a way of organizing objects. It helps us handle different objects in a similar way when they are put together to create a structure with parts and wholes. These parts and wholes are like building blocks that can be split into smaller pieces and then put together to make a tree-like structure. The composite design pat
6 min read
Memento Design Pattern | C++ Design Patterns
Memento Design Pattern is a behavioral design pattern that provides a mechanism for capturing an object's internal state and restoring it to that state at a later time. This pattern is useful when we need to implement features like undo/redo functionality or when we want to save and restore an object's state for various reasons. Important Topics fo
7 min read
What is the Correlation Between System Design and Design Patterns?
System design and design patterns are closely related concepts in software engineering, with design patterns serving as reusable solutions to common design problems encountered during system design. System design and design patterns are interrelated concepts that work together to create robust and well-structured software systems. Important Topics
11 min read
Design Patterns Cheat Sheet - When to Use Which Design Pattern?
In system design, selecting the right design pattern is related to choosing the right tool for the job. It's essential for crafting scalable, maintainable, and efficient systems. Yet, among a lot of options, the decision can be difficult. This Design Patterns Cheat Sheet serves as a guide, helping you on the path toward optimal design pattern selec
7 min read
Iterator Method - Python Design Patterns
Iterator method is a Behavioral Design Pattern that allows us to traverse the elements of the collections without taking the exposure of in-depth details of the elements. It provides a way to access the elements of complex data structure sequentially without repeating them.According to GangOfFour, Iterator Pattern is used " to access the elements o
4 min read
Template Method - Python Design Patterns
The Template method is a Behavioral Design Pattern that defines the skeleton of the operation and leaves the details to be implemented by the child class. Its subclasses can override the method implementations as per need but the invocation is to be in the same way as defined by an abstract class. It is one of the easiest among the Behavioral desig
4 min read
Factory Method - Python Design Patterns
Factory Method is a Creational Design Pattern that allows an interface or a class to create an object, but lets subclasses decide which class or object to instantiate. Using the Factory method, we have the best ways to create an object. Here, objects are created without exposing the logic to the client, and for creating the new type of object, the
5 min read
Abstract Factory Method - Python Design Patterns
Abstract Factory Method is a Creational Design pattern that allows you to produce the families of related objects without specifying their concrete classes. Using the abstract factory method, we have the easiest ways to produce a similar type of many objects. It provides a way to encapsulate a group of individual factories. Basically, here we try t
4 min read
Singleton Method - Python Design Patterns
Prerequisite: Singleton Design pattern | Introduction What is Singleton Method in PythonSingleton Method is a type of Creational Design pattern and is one of the simplest design patterns available to us. It is a way to provide one and only one object of a particular type. It involves only one class to create methods and specify the objects. Singlet
5 min read
Builder Method - Python Design Patterns
Builder Method is a Creation Design Pattern which aims to "Separate the construction of a complex object from its representation so that the same construction process can create different representations." It allows you to construct complex objects step by step. Here using the same construction code, we can produce different types and representatio
5 min read
Adapter Method - Python Design Patterns
Adapter method is a Structural Design Pattern which helps us in making the incompatible objects adaptable to each other. The Adapter method is one of the easiest methods to understand because we have a lot of real-life examples that show the analogy with it. The main purpose of this method is to create a bridge between two incompatible interfaces.
4 min read
Bridge Method - Python Design Patterns
The bridge method is a Structural Design Pattern that allows us to separate the Implementation Specific Abstractions and Implementation Independent Abstractions from each other and can be developed considering as single entities.The bridge Method is always considered as one of the best methods to organize the class hierarchy. Elements of Bridge Des
5 min read
Composite Method - Python Design Patterns
Composite Method is a Structural Design Pattern which describes a group of objects that is treated the same way as a single instance of the same type of the objects. The purpose of the Composite Method is to Compose objects into Tree type structures to represent the whole-partial hierarchies. One of the main advantages of using the Composite Method
5 min read
Decorator Method - Python Design Patterns
Decorator Method is a Structural Design Pattern which allows you to dynamically attach new behaviors to objects without changing their implementation by placing these objects inside the wrapper objects that contains the behaviors. It is much easier to implement Decorator Method in Python because of its built-in feature. It is not equivalent to the
3 min read
Flyweight Method - Python Design Patterns
Flyweight method is a Structural Design Pattern that focus on minimizing the number of objects that are required by the program at the run-time. Basically, it creates a Flyweight object which is shared by multiple contexts. It is created in such a fashion that you can not distinguish between an object and a Flyweight Object. One important feature o
5 min read
Proxy Method - Python Design Patterns
The Proxy method is Structural design pattern that allows you to provide the replacement for an another object. Here, we use different classes to represent the functionalities of another class. The most important part is that here we create an object having original object functionality to provide to the outer world. The meaning of word Proxy is "i
4 min read
Observer method - Python Design Patterns
The observer method is a Behavioral design Pattern which allows you to define or create a subscription mechanism to send the notification to the multiple objects about any new event that happens to the object that they are observing. The subject is basically observed by multiple objects. The subject needs to be monitored and whenever there is a cha
4 min read
State Method - Python Design Patterns
State method is Behavioral Design Pattern that allows an object to change its behavior when there occurs a change in its internal state. It helps in implementing the state as a derived class of the state pattern interface. If we have to change the behavior of an object based on its state, we can have a state variable in the Object and use if-else c
4 min read
Strategy Method - Python Design Patterns
The strategy method is Behavioral Design pattern that allows you to define the complete family of algorithms, encapsulates each one and putting each of them into separate classes and also allows to interchange there objects. It is implemented in Python by dynamically replacing the content of a method defined inside a class with the contents of func
3 min read
Visitor Method - Python Design Patterns
Visitor Method is a Behavioral Design Pattern which allows us to separate the algorithm from an object structure on which it operates. It helps us to add new features to an existing class hierarchy dynamically without changing it. All the behavioral patterns proved as the best methods to handle the communication between the objects. Similarly, it i
4 min read
Facade Method - C++ Design Patterns
The Facade Pattern is a design pattern in software engineering that falls under the structural pattern category. It provides a simplified and unified interface to a set of interfaces or subsystems within a larger system, making it easier to use and reducing the complexity of the system for clients. Essentially, it acts as a facade or entry point to
10 min read
Factory Method | Java Design Patterns
The factory design pattern is a creational design pattern. It states the best way to create an object without telling the exact class of object that will be created. It is used when we have a super-class with multiple sub-classes and based on input, we want to return one of the sub-class. Important Topics for the Factory Method in Java Design Patte
7 min read
Visitor Method Design Patterns in C++
A visitor design patterns or visitor method is basically defined as a behavioral design pattern that allows us to define a new operation without changing the classes of the elements on which it operates. It is particularly useful when we have a set of related classes, and we want to perform different operations on each class without modifying their
9 min read
three90RightbarBannerImg