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Minghou-Lei/README.md

Minghou Lei · 李明皓

Game Engine R&D Engineer · 游戏引擎研发工程师

Rendering · Lighting · Console Platforms · AI Engineering
渲染 · 光照 · 主机平台 · AI 工程化

GitHub followers Profile views GitHub stars


Tackling complex problems with rigorous engineering — careful, curious, and a little stubborn.

用严谨的工程方法处理复杂问题——认真、好奇,以及一点点执着。


About · 关于

Game engine engineer with several years in the industry. Day-to-day work centers on real-time rendering and engine-level systems. Side interest in AI coding agents applied to large codebases.

游戏引擎方向从业多年。日常围绕实时渲染与引擎层系统展开。副线关注 AI Agent 在大型代码库中的应用。


Research Interests · 研究方向

Real-time rendering and lighting as the core focus, with adjacent interest in cross-platform graphics engineering and AI tooling applied to engine codebases.

主要方向为实时渲染与光照;周边关注跨平台图形工程,以及 AI 工具在引擎代码库中的工程化实践。


AI Engineering · AI 工程化

Exploring AI coding agents in large engine codebases.

探索 AI Agent 在大型引擎代码库中的工程化使用。

  • Merged PRs to open-source AI agent projects · 向开源 AI Agent 项目贡献合并 PR
  • Personal local MLX inference stack on Apple Silicon · 个人 Apple Silicon 本地 MLX 推理栈

Featured Demos · 精选公开仓库


Tech Stack · 技术栈

C++ C# HLSL Python PowerShell

Unity Unreal Engine DirectX 11 RenderDoc NVIDIA Nsight

PlayStation 5 Xbox Nintendo Switch 2

Rider VS Code Claude Code Codex MLX


Stats · 统计




Snake animation

WakaTime · 编码统计

Code Time

C#                       8 hrs 52 mins       ██████████████████████░░░   88.85 %
HLSL                     51 mins             ██░░░░░░░░░░░░░░░░░░░░░░░   08.59 %
ShaderLab                8 mins              ░░░░░░░░░░░░░░░░░░░░░░░░░   01.40 %
Csproj                   3 mins              ░░░░░░░░░░░░░░░░░░░░░░░░░   00.52 %

Contact · 联系

GitHub LinkedIn Maimai

Popular repositories Loading

  1. GPU-Skinning-Demo GPU-Skinning-Demo Public

    GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1

    C# 141 27

  2. COVID-19-historical-data-visualization-2019-nCoV- COVID-19-historical-data-visualization-2019-nCoV- Public

    使用BlankerL提供的数据仓库实现的新型冠状病毒疫情数据可视化

    Python 53 18

  3. Realtime-point-light-shadows-in-unity-URP Realtime-point-light-shadows-in-unity-URP Public

    Added support for real-time point light shadows of unity 2020 URP

    Mathematica 51 8

  4. codex-context-used-meter codex-context-used-meter Public

    Codex++ user script for showing Codex context usage in the app UI.

    JavaScript 39 7

  5. Light-Probe-Demo Light-Probe-Demo Public

    我的光照探针技术的学习笔记,unity版本 2020.3.2f1c1

    C# 16 1

  6. unity-texture-debugger unity-texture-debugger Public

    A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen

    C# 14 2