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Clustering should support diff util #504
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priority: p2Moderately-important priority. Fix may not be included in next release.Moderately-important priority. Fix may not be included in next release.type: feature request‘Nice-to-have’ improvement, new feature or different behavior or design.‘Nice-to-have’ improvement, new feature or different behavior or design.
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priority: p2Moderately-important priority. Fix may not be included in next release.Moderately-important priority. Fix may not be included in next release.type: feature request‘Nice-to-have’ improvement, new feature or different behavior or design.‘Nice-to-have’ improvement, new feature or different behavior or design.
Is your feature request related to a problem? Please describe.
My map has millions of points so I cannot add all of them at once. Hence what map moves I download items only visible on screen. When user does only small map movements points and clusters flicker and animations looks bad. This is because current implementation look like this:
So when ever items are updated clustering is recreated.
Describe the solution you'd like
I think we should be able to provide some diffing to only add or remove a subset of items.
Describe alternatives you've considered
I also though about just coping whole
Clusteringmethod and add custom logic, but it's not possible to reuseResetMapListenersmethod.