Completion-based I/O for Rust. No runtime, no hidden tasks.
-
Updated
Aug 26, 2026 - Rust
Completion-based I/O for Rust. No runtime, no hidden tasks.
renew engine: an AI-first game engine in Rust, built to be operated. Bit-deterministic fixed-timestep simulation in Q47.16 fixed point, Vulkan rendering through ash, and every capability driven from the CLI with schema-versioned JSON. 29 modular crates, desktop and mobile. Apache-2.0. Early development.
A blank-slate, memory-safe, ultra-high-performance property-graph database in Rust — unified MVCC/time-travel/branches/replication over a fountain-coded commit stream, WCO+factorized execution, incremental everything, and deterministic auditable results.
Echo is a WARP optic runtime for witnessed causal history, Continuum-compatible suffixes, bounded observation, and holographic readings.
Deterministic simulation-to-telemetry framework in Rust: model systems, orchestrate runs, stream time-series data, and replay reproducible experiments.
A deterministic causal simulation engine for persistent fantasy worlds.
MIT-licensed competitive multiplayer game inspired by SUPERVIVE, built architecture-first with deterministic simulation
Linearizable replicated key-value store written from scratch in Rust — LSM storage engine, sans-IO Raft, and a FoundationDB-style deterministic simulator that has linearizability-checked 20,000 randomized failure schedules. No database, consensus, or RPC crates.
Deterministic, event-sourced Rust lab for studying Raft consensus under simulated network faults: partitions, loss, delay, reordering and Byzantine tampering, every run reproducible from a seed.
A puzzle game where solutions are cryptographically verified - prove your work, literally.
Deterministic crawl kernel in Rust — same seed, identical crawl, identical replay. BoringSSL TLS impersonation (JA3/JA4), 17-patch CDP stealth mode, BLAKE3 content-addressed storage, WARC++ format, distributed crawling, RAG extraction. 288 tests, 15 crates, 10K pages proven.
Resilience, secure coordination, and safety simulation for autonomous systems
An elite dev team as a signal mesh: LLMs propose, deterministic gates adjudicate, humans ratify
A from-scratch Rust + wgpu game engine: deterministic 60 Hz lockstep netcode, one wasm bundle, playable browser games - arena shooter, Fire Racer, Four Kings.
An open-source competitive tower defense game built with Bevy: defend your lane, send creeps, and fight the recorded echo of your previous wins.
Shugyou: Rust + Bevy command/observation-first game architecture
A distributed SQL database in Rust, built from the ground up to be deterministically testable.
Bit-identical failure recovery for a layer-split LLM serving pipeline: kill a node mid-generation, replay the committed token log onto a warm spare, resume exactly where it left off. From-scratch, deterministic-simulation-tested Rust.
A from-scratch Raft KV store and the deterministic simulation harness that hunts its own consensus bugs and replays them from a single 64-bit seed.
To associate your repository with the deterministic-simulation topic, visit your repo's landing page and select "manage topics."