Skip to content
#

deterministic-simulation

Here are 30 public repositories matching this topic...

renew

renew engine: an AI-first game engine in Rust, built to be operated. Bit-deterministic fixed-timestep simulation in Q47.16 fixed point, Vulkan rendering through ash, and every capability driven from the CLI with schema-versioned JSON. 29 modular crates, desktop and mobile. Apache-2.0. Early development.

  • Updated Sep 21, 2026
  • Rust
echo

Echo is a WARP optic runtime for witnessed causal history, Continuum-compatible suffixes, bounded observation, and holographic readings.

  • Updated Sep 22, 2026
  • Rust

Linearizable replicated key-value store written from scratch in Rust — LSM storage engine, sans-IO Raft, and a FoundationDB-style deterministic simulator that has linearizability-checked 20,000 randomized failure schedules. No database, consensus, or RPC crates.

  • Updated Jul 28, 2026
  • Rust

Deterministic crawl kernel in Rust — same seed, identical crawl, identical replay. BoringSSL TLS impersonation (JA3/JA4), 17-patch CDP stealth mode, BLAKE3 content-addressed storage, WARC++ format, distributed crawling, RAG extraction. 288 tests, 15 crates, 10K pages proven.

  • Updated Jul 19, 2026
  • Rust

Add this topic to your repo

To associate your repository with the deterministic-simulation topic, visit your repo's landing page and select "manage topics."

Learn more