Meet the artists behind Figma’s Season 5 merch collection

Meet the artists behind Figma’s Season 5 merch collection

Every year, Figma releases a new line of merch to debut at Config, our annual conference for people who build products. For Season 5, the Brand Studio team brought in eight artists from around the world—each with their own creative spin. "We wanted a collection with distinct angles and voices," says Gustavo Delgado, a brand designer at Figma. We asked the artists behind the collection how they work, what inspires them, and what they created for the line.

Quentin Chambry

Location: Tokyo, Japan

Inspiration: Skateboarding and street culture, graffiti, Japanese ceramics, Tokyo pop culture

Tools: Black marker, white paper

Approach: True to that philosophy, Quentin fills hundreds of pages per session, letting shapes surface on their own. “With a pencil, you can erase, but with marker, there's no way back,” he says. “I want the process to feel exciting. In the end, it's a work of editing and exploring.”

See more of Quentin’s work on his website and Instagram.

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Meazo

Location: Leicestershire, England

Inspiration: His children's drawings, DIY illustrators, tattoo artists

Tools: An old and “clunky” drawing app on his phone

Approach: “When my kids draw, it’s clear that they haven't learned to be self-critical yet, so they're not trying to be ‘good,’ they're just making things,” Meazo says. He tries to mirror that feeling when creating, drawing familiar, everyday things like butterflies and clocks, then gives them a twist. 

See more of Meazo’s work on Instagram.

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Ryan Carl

Location: New York, New York

Inspiration: Sol LeWitt's systematic, rule-based art; Josef Albers’ explorations of color; baseball cards, typography, information design

Tools: Figma

Approach: “Having an understanding of the ‘why,’ and being able to explain it, is central to everything I do,” Ryan says. His practice takes simple geometric shapes and explores what happens when you arrange and rearrange them. “You can feel something a little bit different with each little tweak,” he says.

See more of Ryan’s work on his website and Instagram.

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Yi Hua Lin

Location: Taipei, Taiwan

Inspiration: Hiking and diving in Taiwan, the island's mountains and sea, Indigenous culture, wildlife

Tools: Figma and Procreate

Approach: I’ve always been interested in the relationships between elements,” Yi Hua says. “Rather than creating a single focal image, I enjoy building visuals that feel interconnected and continuously flowing, almost like a living system.”

See more of Yi Hua’s work on Instagram.

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Suzy Chan

Location: London, England

Inspiration: Movies (especially horror films), music, comics

Tools: Hand drawing and Figma

Approach: Suzy is always looking for the balance: “Too digital feels less human, but too hand-drawn feels too rough. I want my work to have the vibe of being in the process of making, rather than perfect and finished.”

See more of Suzy’s work on her website and Instagram.

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Mina Tabei

Location: Tokyo, Japan

Inspiration: Light and shadows

Tools: Photography and digital tools

Approach: “I've always been interested in observing ordinary things and finding visual possibilities within them,” Mina says. For this project, she arranged a cluster of colorful shapes, lit them, and photographed what happened—the shadows, reflections, and color overlaps are all part of the design. 

See more of Mina’s work on her website and Instagram.

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Tim Blann

Location: London, England

Inspiration: Flea markets, pictograms and icons, street signs

Tools: Gouache paint

Approach: Tim sets constraints for each project, decides what elements and style he's working with, then paints within those boundaries. “I like when something precise and recognizable, like an icon, is made in a way that feels childlike and spontaneous. The contrast is what makes it interesting."

See more of Tim’s work on his website and Instagram.

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Jaedoo Lee

Location: New York, New York

Inspiration: Moebius’ bold colors and angles, comic books, typography, street signage

Tools: Photoshop and Illustrator 

Approach: Jaedoo compares his process to sculpting: “You have a big chunk—in my case a simple geometric shape—and you're just chipping away until something emerges.” All of his work revolves around these shapes, each one completed with shading and angles to make them look three-dimensional. 

See more of Jaedoo’s work on his website and Instagram.

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Read the full post to learn more about the vision and artists behind Season 5, and shop Season 5 from Figma now.

Love seeing how Figma continues to blur the line between design tools and community culture. It’s such a smart way to keep designers engaged outside of just the app interface.

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